11/22/2023 0 Comments Autorun maker![]() Auto-runs will halt the player-controlled movement until the event has ran its course and a switch turns it off. Typically as stated above, this is reserved for one-time cutscenes, text, and the like, or an event that should happen once. I am a Master Eventor.Īutoruns are meant for one time use. Hints, why it's called a common event, Again, if any help needed with events msg me. ![]() Instead of copy and pasting you make it a common event because it's an event you use often. I am a Master Eventor, if you need any additional help with eventing please msg me and I will help you.Ĭommon events are used so that if you for example you always make an evented crafting system. If you want an autorun to play first have the 1st autorun turn on a switch that activates another event that's autorun(suggest using another event page using self-witches). Anything that makes anything pop up on screen should be Autorun only like naming characters, texts, input number, battle processing, shop processing, etc. Like I said, Txts should only be in autorun because text alone stops all events. If you have trouble running multiple parallel process it could be what's in the parallel process. Parallel process is called parallel process because it doesn't intersect(interrupt or stop) any of the other events. Autoruns stops all events where parallel process doesn't. ![]() You can run many parallel processes but not autoruns. Parallel process is good if you want stuff done in the background.
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